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Gran Ciudad by peerro

In the world of Rusted Hope there are twevle federal guilds. When a citizen of R.U.S.C.A is born they are imprinted with a chip. This chip detirmines their career path based upon their needs and wants. During the first few years of life their chip has already detirmined what guild they are to be apart of and by the end of their 15th birthday their specifc job will be detirmined for them. The guild is represented by a letter and their job is reprensted by a number.

Each guild is a valuable asset to the workings of society and has their own specific tasks to complete. Like a well-oiled machine the different guilds work seeminglsy together in the broad daylight. But, when the mysteries of night creep upon the city a secret network of ruses and inflirtrion breed deciet and doubt amognst the citizens.

A. The Comittee - Politics

At the forefront of every civilized society there has always been a govermenet set in place to make sure that the society is running smoothingly. For R.U.S.C.A this goverment is called the comittee. A democratic offshot that appears to resemble more of a Roman republic. There is one president, who is voted in by the people, and is checked by the 30 City Governers. The Comittee is trying to forge a path through the thicket of the past to a new future.

  • President
    • He is in charge, he is commander and cheif, the executive, and all those other titles that would fall onto a man with such power. In other words this man or woman is the final say. The President at this current time is President Esther Jordan. Esther is a woman of fierce detirmination, over-ambitiousness, and sublte compassion. Her peers have nick-named her the "Clean-Cut" for her charming personality and ruthless tactics.
  • Govener
  • Ambassador

B. B.L.I.T.Z - Law Enforcement

  • Tamers
  • Investigators
  • Zanitors

C. F.E.A.R - Education

  • Librians
  • Guides
  • Seekers

D, A.P.P- Postal/Commuincations

  • Mules
  • Ponies
  • Goats

E. C.A.S.E- Buisness

  • Suits
  • Levers
  • Numbers

F. F.I.S.H.S- Social

  • Wardens
  • Hands
  • Observers

G. D.A.R.K- Reconstruction

  • Doctors
  • Archteicts
  • Cyborgs

H,D.R.E.A.M- Robotics

  • Thinkers
  • Tinkers
  • Turners

I. G.N.O.M.E- Resources

  • Moles
  • Foremen
  • Smelters

J. T.R.A.I.N- Transportation

  • Conductors
  • Engineneers
  • Shovels

K. O.R.E- Entertaiment and Leisure

  • Dreamers
  • Jesters
  • Appeasers

L.C.A.T.S- Food and Trade

  • Shepeards
  • Farmers
  • Tradesmen

M. B.A.D- Armory/Weapons/Defence

  • Blacksmiths
  • Sentinels
  • Regulators

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